Showing posts with label Tomorrow's War. Show all posts
Showing posts with label Tomorrow's War. Show all posts

Wednesday, August 29, 2012

Tyranian Star Empire Shock Troops

The Tyranian system was one of the first colonies founded by the Great Diaspora from Old Earth to discover hyperspace travel.  They used their technological advantage to dominate nearby star systems, quickly developing an intergalactic empire.  On subject worlds, Imperial Shock Troops are garrisoned to discourage notions of rebellion.

IMPERIAL SHOCK TROOPS PLATOON
Troop Quality: D8-D10
Morale: D8-D10
Confidence Level: Confident to High
Supply Quality Level: Normal to Abundant
Overall Tech Level: 2
On Grid? Yes
Body Armor: TL2, Hard (2D)

TYPICAL UNIT ATTRIBUTES
  • Forward Observer
  • Terminal Air Controller
  • Medic
  • Despised

SPECIAL GEAR DESCRIPTIONS
Laser Combat Rifle (LCR): A compact, maintenance-free energy weapon powered with high-efficiency batteries.
X-10 Missile Launcher: A small-tubed launcher that trades accuracy for range; can be equipped for both anti-armor and anti-personnel roles.
Laser Support Weapon (LSW): An upscaled version of the LCR with a sustained fire mode for armor penetration and a rapid blast mode for suppression fire.

IMPERIAL SHOCK TROOPS PLATOON

Imperial Shock Troops Fireteam
1x Team Leader w/LCR
1x Trooper w/X-10 Missile Launcher
(Med. ABW AP:2/AT:2 (M)
1x Trooper w/LSW
(Med. LWS AP:2/AT:2 (M)
1x Trooper w/LCR

Imperial Shock Troops Squad
1x Squad Leader w/LCR
2x Shock Troops Fireteams

Imperial Shock Troops Platoon HQ Squad
1x Platoon Leader w/LCR
1x Platoon Sgt. w/LCR
1x Medic w/LCR
1x Grid Specialist w/LCR
1x Trooper w/LCR



Imperial Shock Troops Platoon
1x Imperial Shock Troops Platoon HQ Squad
3x Imperial Shock Troops Squads 

These figures are from Irregular Miniatures 15mm Sci-Fi Star Marines range.

 

Wednesday, June 13, 2012

Kimeran Defense Forces

The colony planet of Kimera is notable for having successfully freed themselves from the rule of the Tyranian Star Empire.  The outbreak of interstellar war between the Empire and the Independent Systems Alliance proved to be the opportune moment for the Kimerans to launch their rebellion.  The bulk of the Kimeran Defense Force ground troops that fought in that conflict were rifle platoons organized along the following lines.

KIMERAN DEFENSE FORCE RIFLE PLATOON
Troop Quality: D8-D10
Morale: D8-D10
Confidence Level: Confident to High
Supply Quality Level: Normal to Abundant
Overall Tech Level: 2
On Grid? No
Body Armor: TL2, Hard (2D)

TYPICAL UNIT ATTRIBUTES
  • Forward Observer
  • Terminal Air Controller
  • Medic
SPECIAL GEAR DESCRIPTIONS
PA3 Advanced Combat Rifle: The standard assault rifle of the Kimeran Defense Force.
PA17 Squad Automatic Weapon: (Lt. AP:1) Uses the same caliber ammo as the PA3, but in large assault pack magazines.
Multi-role RPG: (Med. AP:2/AT:2(M) With its flexible armament, this grenade launcher support weapon is adaptable to either an anti-personnel or anti-vehicle role.
PA45 Sniper Rifle (Med. AP:2/AT:1 (L)  A heavy sniper rifle capable of firing light armor-piercing explosive rounds.
 
KDF RIFLE PLATOON

KDF Rifle Fireteam
1x Team Leader w/PA3 ACR
1x Grenadier w/MRPG (Med. AP:2/AT:2 (M)
1x Gunner w/PA17 SAW (Lt. AP:1)
2x Rifleman w/PA3 ACR


KDF Rifle Squad
1x Squad Leader w/PA3 ACR
2x KDF Rifle Fireteams


KDF Rifle Platoon HQ Squad
1x Platoon Leader w/PA3 ACR
1x Platoon Sgt. w/PA3 ACR
1x Medic w/PA3 ACR
1x Sniper w/PA45 Sniper Rifle (Med. AP:2/AT:1 (L)
1x Spotter w/PA3 ACR


KDF Rifle Platoon
1x KDF Rifle Platoon HQ Squad
3x KDF Rifle Squads 

These 15mm miniatures are from the now-defunct Force XXI Miniatures line.

Tuesday, June 05, 2012

The Big Muddy

The first scenario I've worked up for Tomorrow's War is an adaptation of one of the scenarios from the rulebook.  I had all the troops on hand, and with my newly finished buildings I was ready to go.

THE BIG MUDDY
Landara Province, Kimera, 04.05.2258

As Imperial forces advanced on the Kimeran capital city of Daiman during the Rebellion, operations were temporarily halted by severe weather on May 2nd & 3rd. The heavy spring rains transformed the rich soil of Landara Province into a muddy mess that made travel difficult for days afterward.

When operations were continued, two squads of Imperial Shock Troops were assigned to secure a power generator facility, believed to be only lightly guarded, that supplied power to a suburban area of Daiman where the Imperial forces planned to station their headquarters during the final advance on the capital. On the afternoon of May 4th, they rolled into the area in their Strike Transport APCs expecting only token resistance. However, while the Imperial surveillance drones were grounded during the storms, a platoon of veteran Kimeran Defense Force troops had occupied the facility. The Imperials found themselves unexpectedly engaged in an intense firefight for control of the power generator.

SCENARION INFORMATION
Duration of game: 6 turns
Initiative: Imperial for turn 1, test thereafter.
Special Conditions: Muddy Ground (see Special Rules below).
Fog of War: Generated normally by Reaction Tests.
Table Size: 2' x 2'

Note: Kimeran forces set up anywhere on the board outside of the Imperial deployment zone and may begin the game Hidden.

All structures are Average buildings of Quality construction (6D10).  If the power generator facility is destroyed by fire from the Imperial vehicles, then it doesn't count for Imperial victory points as described below.

IMPERIAL MISSION
The objective is the main power generator building. It's important to do as little damage as possible to the facility, so that the generator can supply power to the Imperial Battalion HQ when it is established. Only use the anti-tank weapons as absolutely necessary! And be careful driving off-road in the “Big Muddy”...

Victory Points
  • For each Imperial infantry unit at half strength or better within 6” of the power generator building at the end of turn six: 5 points
  • For each KDF infantry unit reduced below half strength: 1 point
  • For each vehicle that fires its main gun at a building: -1 point
Imperial Shock Troops Assault Force
Basic Attributes
Confidence: High
Supply Quality: Normal
Overall Tech Level: 2
On Grid? No
Body Armor: TL2, Hard (2D)
Troop Quality/Morale: D8/D10

Fireteam Alpha
1x Squad Leader w/Laser Rifle
1x Grenadier w/Grenade Launcher (Lt. AP:1)
1x Gunner w/Rapid Fire Laser Support Weapon (Lt. AP:1)
1x Trooper w/Laser Rifle

Fireteam Bravo
1x Team Leader w/Laser Rifle
1x Grenadier w/Grenade Launcher (Lt. AP:1)
1x Gunner w/Rapid Fire Laser Support Weapon (LWS, Lt. AP:1)
1x Trooper w/Laser Rifle

Fireteam Charlie
1x Squad Leader w/Laser Rifle
1x Grenadier w/Grenade Launcher (Lt. AP:1)
1x Gunner w/Rapid Fire Laser Support Weapon (LWS, Lt. AP:1)
1x Trooper w/Laser Rifle

Fireteam Delta
1x Team Leader w/Laser Rifle
1x Grenadier w/Grenade Launcher (Lt. AP:1)
1x Gunner w/Rapid Fire Laser Support Weapon (LWS, Lt. AP:1)
1x Trooper w/Laser Rifle

Transport
2x Strike Transport (ST-II) APCs

Imperial ST-II APCs
Class: Medium
Type: Tracked
Basic TL: 2
Weapon TL: 2
Armor TL: 2
Sensor TL: 2
Front Armor: 3D8
Side Armor: 2D8
Rear Armor: 2D6
Deck Amor: 1D6
Main Gun: Heavy Laser (TL2, LWS, AP:4/AT:2(L)
Crew MGs: TL2, Lt. AP:4
Secondary Weapon: n/a
Attributes & Notes:
Hardened
TL2 Detonation Field

KIMERAN DEFENSE MISSION
The Imperials are obviously here to take control of the power generator facility. They have a couple vehicles, but luckily we have a couple RPGs. We have to hold the facility and drive off the Imperial assault force.

Victory Points
  • For each Imperial trooper killed or seriously wounded: 1 point
  • For each Imperial APC immobilized or destroyed: 3 points
Kimeran Defense Forces
Basic Attributes
Confidence: High
Supply Quality: Normal
Overall Tech Level: 2
On Grid? No
Body Armor: TL2, Light (1D)
Troop Quality/Morale: D8/D10

Platoon HQ Squad
1x Platoon Leader w/Gauss ACR
1x Platoon Sgt. w/Gauss SAW (Lt. AP:1)
1x Gunner w/ RPG (TL2, Med. AP:2/AT2(M)
1x Trooper w/ Gauss ACR

Squad 1
Fireteam 1A
1x Squad Leader w/Gauss ACR
3x Troopers w/Gauss ACR

Fireteam 1B
1x Team Leader w/Gauss ACR
3x Troopers w/Gauss ACR

Squad 2
Fireteam 2A
1x Squad Leader w/Gauss ACR
1x Gunner w/RPG (TL2, Med. AP:2/AT2(M)
2x Troopers w/Gauss ACR

Fireteam 2B
1x Team Leader w/Gauss ACR
3x Troopers w/Gauss ACR

SPECIAL RULES
The Big Muddy
Two days of drenching rain have left the ground a swampy mess, making driving off-road difficult and occasionally deadly, as what appears to be a big puddle may disguise a deep sink-hole. Any time a vehicle moves off-road, it must take a Troop Quality check. A failed check indicates some sort of mishap. Consult the following chart:

Roll 1D6
Result
1-2
Mud covers the crew's vision screens, so the must rely on sensors alone. The vehicle suffers a -1 to Reaction Test rolls.
3-4
The vehicle is bogged down in deep mud. It may only move at half tactical speed this turn.
5
The vehicle drives into a deep pit – it is stuck where it is and counts as Immobilized for victory conditions. Each crewman/passenger must pass a Troop Quality check to avoid becoming a casualty.
6
The vehicle drives into an apparently bottomless sinkhole, disappearing in a splash of muddy water. Vehicle, crew and passengers count as Destroyed/KIA for victory conditions.




Thursday, May 24, 2012

Sci Fi Buildings in 15mm

I've been gearing up for some Tomorrow's War action and I needed to make some 15mm buildings for sci fi games.  I'd seen some other folks do buildings using electrical boxes and I thought that looked like a good idea.  So a took a trip to the lumber yard and for a little under $10 I had the start of six buildings.  I glued on some shapes cut from styrene, mat board, cereal box card stock and a few other bits from my recycled junk box.  You can see the results in the picture below, just before I primed them for painting.
The seventh, black building in the picture above was a frozen entree container I had saved quite a few years ago with just such a future project in mind.  After priming I painted them with acrylic craft paints and sealed them with a clear matte spray varnish.  I was pretty pleased with the results.





I wrote up a scenario that would use these buildings and the figures I currently have painted, based loosely on one of the scenarios from the rulebook.  More about that in a future post...