A squad of US Army figures from Rebel Minis recently made their way onto my painting table, so that meant I had appropriate figures for the Contracting Trouble scenario from the Force on Force rulebook. I was able to play this scenario twice, once from each side, with a friend a few days ago. Here's a shot of my US Army squad:
My first non-initiative unit action is to move the insurgent group into the building from hot spot 2 and then firing on the squad with the contractors. The overwatch unit shoots and I choose not to return fire, so they can fire at their original target. My group takes 2 casualties and passes their morale test. They then lose the reaction test to their main target, who also inflict two casualties. The insurgents pass their morale test again, but whittled down to 3 figures, only inflict one casualty on the US squad.
My other insurgent unit can only see the US squad that was placed on overwatch, so they fire at them. The regulars lose a reaction test for the first time! But I can't manage any casualties and the US squad inflicts 3 kills on the insurgent group with their return fire.
I roll for reinforcements and get 4 figures at hot spot 2 and 3 figures at hot spot 1. Here is how things look at the end of turn two:
The final victory totals are 15 points for the US army and 4 for the insurgents, so a decisive victory for the US player. I think we both made pretty good decisions in the game, but I had the misfortune of only winning a couple of reaction tests the whole game and my opponent had both his casualties result in death, which ironically is a better outcome than seriously wounded, as long as they pass the resulting morale test. A serious wound means the unit may only react to fire for the next turn, which would have slowed him down and allowed time for me to get more reinforcements and take more shots at him.
We reset the board and switched sides for a second play. Things were going even better for me than they had for my friend as the US player. I got the contractors off-board during turn four with no casualties suffered on my side. At the end of that turn, my friend rolled a large group of reinforcements for hot spot 1, the group ended up being 11 figures. When my remaining squad went to leave the board, they were engaged by a round of fire from that large group of insurgents. I won the reaction test, but only caused a couple casualties. The return fire, with the maximum of ten dice (they had an RPG and an RPK), wiped out my unit completely! We assumed with the other squad gone that the insurgents could easily capture them, so we didn't play any further and just rolled a first aid test for the captured unit. The result was two dead and two POWs. That made the final score 14 points for the insurgents and just 10 for the US side. An indecisive result according to the scenario victory table, thought nearly a marginal victory for the insurgents.
So in the end, I was unable to taste the sweet nectar of victory playing either side, but I had a great time. I'm looking forward to getting more of my US army figures painted and playing more scenarios.